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There are rumblings of microsoft favoring the idea of requiring unified shaders in the future With ati’s support for this and nvidia’s reluctance, will nvidias’s involvement with the ps3 jeopardize its influence with microsoft Furthermore what tangible consequences could this have? More facts make their way to the surface concerning the xbox 360 graphics processor, codenamed xenos This time ati’s vice president of engineering chimes in on the unique technology that is powering the pixels behind microsoft’s new gaming console From gaf, quote hollywood.fitting name huh ;) sorry just turned out to be a filibuster Anyway, to clear some other things up The final design for the revolution hasn’t been decided upon yet At least, not as far as we know over here So this could mean that they’ll actually. While particular approaches in graphics processing units design have been pretty different for leading computer visual companies ati technologies and nvidia corp., in future the architecture of gpus from the firms may be fundamentally different, as executives from both companies proclaim different approaches for chip internal architectures. Anyway, yeah, for some reason google page rank really likes my page, so it often comes up on generic graphics industry searches (i see lots of hits from universities and game companies, particularly from japan) As for what i do at ati, dave baumann and the other posters summed it up pretty much exactly right I can’t really talk about what my team is doing at this very moment, but. In august 2003 ati introduced its fire. Fx composer was designed with the goal of making shader development and optimization easier for programmers while providing an intuitive gui for artists customizing shaders for a particular scene. Ok, i'm not sure where to post this, but since this is the closest and most recent thread i could find about r520, i'll post it here Can anyone explain to me what hybrid vertex textures are in r520 I was browsing the ati website and found that they were looking for someone for d3d driver development The key responsibilites list these: